Sonars generate a significant amount of noise. With the advent of new technology capable of producing full 3D point clouds, the noise is amplified in sparse point clouds, making it challenging to recognize features for navigation, recognition, or reconstruction. To address this challenge, we propose using two different sonar modalities: one that produces a 2D intensity image and another that generates a 3D point cloud. By implementing auto-calibration, we can filter out noisy features between the modalities to enhance feature extraction. Experiments demonstrate that auto-calibration improves performance over manual calibration by 5% and that filtering enhances feature extraction by more than 40% relative to the raw point cloud. Code and datasets are given at https://theaprilab.org/fls-3d-calibrator
LiDAR bundle adjustment is widely utilized in mapping to construct globally consistent point cloud maps. In this paper, we propose the first fully parallel computing framework to accelerate LiDAR bundle adjustment for large-scale mapping, incorporating three key techniques. First, we design an adaptive, asynchronous data loading strategy to efficiently process large-scale point cloud datasets on memory-constrained GPUs. Secondly, we present a novel bottom-up voxelization method for extracting planar features, enabling fully parallelized pre-processing. Thirdly, we build upon a majorization-minimization formulation to accelerate compute-intensive tasks in the optimization via parallel computation, including the computation of residuals, Jacobian and Hessian matrices, and a parallel increment solver. To support our design, we provide both theoretical and experimental analysis of the time complexity of our approach. Extensive benchmarking on large-scale public datasets across various computational platforms validates the robustness and adaptability of our approach, achieving up to a tenfold improvement in computational efficiency while preserving mapping accuracy comparable to state-of-the-art methods. To benefit future research, the implementation code is available on GitHub.
Vision and touch are complementary modalities essential for robotic perception and manipulation. While vision provides global object context, touch offers precise local information at contact points. Integrating these modalities for contact localization, i.e., predicting the location of touch on an object's surface, poses significant challenges due to the need for accurate spatial alignment between tactile data and visual geometry. To address this challenge, we propose VTLoc, a novel visual-tactile framework that localizes contact points from tactile readings using a 3D point cloud as visual input. VTLoc introduces two key components: a geometric multi-modal alignment module, which reconstructs a pseudo-point cloud from fused visual-tactile features and aligns it with the visual point cloud to enforce spatial consistencies across modalities; and an iterative localizing updater, which iteratively refines the predicted contact location using fused visual-tactile features. Evaluated on a new benchmark of 100 real-world objects, VTLoc improves single-touch contact localization by reducing local-to-global correspondence ambiguity.
Oguzhan Baser, Mirac Sozen, Kaan Kale +2cs.RO cs.AI cs.CV cs.IT
With the increased adoption of robotic agents operating in human environments by scanning and sharing 3D representations (e.g., for fleet learning, cloud-based planning, or collaborative mapping), collected point clouds reveal not just the objects in a scene but also sensitive spatial context, such as room function or information that occupants never consented to disclose. Traditional point cloud encoders offer no principled control over this: either all is preserved, or none. Hence, we introduce RoboShape, an information theory guided compression head following the frozen {\tt Sonata} encoder. We project voxel-level embeddings using the Donsker-Varadhan formulation of mutual information (MI). Specifically, we maximize the MI between embeddings and object-level understanding while minimizing it for private attributes. RoboShape leads to 87.5\% smaller embeddings that retain 98.7\% of object classification utility while collapsing sensitive attribute predictions by 39.3\% across the three real-world indoor LiDAR datasets. Its privacy-preserving embeddings are cheaper to transmit over the network or to train a model for any downstream tasks. We release the RoboShape codebase to give the robotics community a practical, encoder-agnostic tool for building perception pipelines that are compact, privacy-aware, and deployment-ready.
This work tackles the challenge of enhancing low-resolution LiDAR sensors for SLAM applications through a novel Deep Unrolling-based Super-Resolution (SR) model. We integrate an outlier removal module to ensure structural integrity while maintaining real-time performance. By leveraging a model-based optimization approach, our method efficiently reconstructs high-resolution point clouds while minimizing computational overhead. The proposed SR model is evaluated within a LiDAR SLAM framework, demonstrating significant improvements in pose estimation accuracy and efficiency compared to state-of-the-art SR methods.
Motion feasibility prediction plays a central role in robotics, particularly in task and motion planning and manipulation. A major bottleneck for this problem in cluttered environments is that infeasible planning attempts by Sampling-based motion planners (SBMPs) can incur substantial computational cost. Also existing approaches for infeasibility certification are limited to low-dimensional configuration spaces and often assume simplified geometric environments represented by primitive objects with known parameters. We study the complementary problem of learning motion feasibility prediction directly from raw RGB-D observations for a 7-DOF manipulator operating in realistic cluttered scenes. We introduce the first large-scale benchmark for this setting, comprising 2.7M grasp feasibility labels over 88 scanned objects and 190 cluttered tabletop scenes. We benchmark three representative classifier families spanning MLP- based, volumetric-CNN, and point-cloud-based Transformer architectures under matched training conditions. Our best model, GRASPFC-PTX (a point-cloud transformer), achieves an AUROC of 0.996 on Novel objects while providing predictions significantly faster than SBMPs.
In this paper, we propose a cross-view fusion framework that enhances the robustness of 6-DoF grasp pose estimation in corner views. Our framework alleviates occlusion by incorporating an auxiliary view and avoids the time-consuming, task-agnostic multi-view reconstruction through a post-fusion strategy. To enhance cross-view fusion, we propose a self-supervised contrastive learning strategy that leverages cross-view associations to regularize point cloud features. In brief, a cross-view point pair is considered a match if the two points correspond to the same 3D location, and a non-match if they represent distinct grasp directions. The learning strategy significantly enhances the spatial consistency and direction distinctiveness of point features, thereby facilitating cross-view fusion and improving estimation robustness. Furthermore, we propose a cross-view-aligned cylinder integration module to fuse grasp-relevant geometry into a comprehensive representation. Specifically, the module first aligns the cross-view points and features according to their similarity to enhance the robustness against noise. Subsequently, these points are registered into the cylindrical coordinate frame, emphasizing the rotation-symmetric geometry which is important for grasping. Finally, local self-attention and seed cross-attention layers are alternately employed, respectively enabling interactions within single views and across views, which supports fine-grained representation of grasp-relevant geometry. Our framework achieves strong performance on the GraspNet-1Billion benchmark and in real-world applications. Code is available at https://github.com/KJZhuAutomatic/Cross-view-Grasp.
Point clouds are a primary sensory representation for robotic perception, underpinning LiDAR-based autonomous driving, simultaneous localization and mapping (SLAM), and navigation. Within these pipelines, Farthest Point Sampling (FPS) is the most well-known downsampling operator, as its uniform coverage preserves the geometric structure on which downstream perception relies. However, the large time complexity of classical FPS scales poorly with the million-point-per-second rates of modern 3D sensors, making it a dominant latency bottleneck that conflicts with the real-time and limited onboard compute budgets of robotic systems. Therefore, we propose RadiusFPS, an FPS acceleration framework based on spherical voxel pruning that preserves the standard FPS update rule under the same initialization and tie-breaking policy. By indexing the point cloud with spherical voxels, RadiusFPS derives a conservative geometric bound that prunes redundant distance computations in each iteration, complemented by a coordinate-wise point-skip test that removes residual updates. We further introduce RadiusFPS-G, a warp-level GPU implementation that fuses voxel selection, pruning, and distance update into memory-coalesced kernels, eliminating costly global-memory round-trips. On indoor (S3DIS, ScanNet) and outdoor LiDAR (SemanticKITTI) benchmarks, RadiusFPS-G attains up to 2.5x speedup over GPU-based FPS and matches or exceeds QuickFPS among the evaluated methods while using roughly half its GPU memory, with comparable segmentation accuracy. When coupled with the learning-based FastPoint sampler, the resulting pipeline achieves the fastest End-to-End inference among all evaluated configurations. These properties make high-quality FPS-style sampling practical for latency- and memory-constrained robotic vision.
Yicheng Jiang, Jiaxu Wang, Junhao He +8cs.RO cs.AI
Current 3D-aware pretraining methods for embodied perception and manipulation are largely built on differentiable rendering frameworks, producing either fully implicit neural fields or fully explicit geometric primitives. Implicit representations, while expressive, lack explicit structural cues, whereas explicit ones preserve geometry but suffer from resolution limits and weak generalization. To address these limitations, we propose a novel pretraining framework that learns a hybrid representation-structural latent points. Specifically, we insert a point-wise latent variational autoencoder into the latent space of a point-cloud autoencoder, jointly regularizing point-wise features and coordinates toward a Gaussian prior. The resulting compact latent preserves coarse structural tendencies, which do not encode precise geometry but capture richer rough shape and semantic information, effectively combining the expressiveness of implicit representations with the structural priors of explicit ones. In addition, informed by shared design choices in prior work, we develop a streamlined, efficient 3DGS-based rendering pipeline that is deliberately kept lightweight, improving efficiency while leaving greater representational capacity to the front-end latent module. Extensive evaluations on RLBench, ManiSkill2, and a real-robot platform demonstrate consistent gains in task success, sample efficiency, and robustness to viewpoint and scene variations over strong baselines. Ablation studies further confirm that each component of our framework is critical to overall performance.