Mehdi Azarafza, Faezeh Pasandideh, Ali Ehteshami Bejnordi +2cs.MA cs.CL cs.CV
Autonomous vehicles require robust perception and decision-making capabilities to operate in diverse and unseen scenarios. While reinforcement learning and rule-based methods can provide effective control and safety mechanisms, their performance may degrade in situations requiring contextual reasoning. Large Language Models (LLMs) have demonstrated strong capabilities in understanding multimodal information and generating contextual reasoning, however, their use for direct vehicle control can introduce latency and hallucination risks. To address these limitations, a hybrid framework is proposed. This system uses an orchestrator to coordinate PPO-trained reinforcement learning and PID control, with LLM common-sense reasoning applied throughout the framework. LLM reasoning is further employed iteratively to refine the RL reward function for dynamic driving environments. The proposed framework is evaluated in highly randomized CARLA scenarios under diverse environmental and traffic conditions. The results demonstrate the potential of integrating LLM-based reasoning with conventional autonomous driving methods while retaining structured control and safety mechanism.
Active geo-localization enables low-altitude UAVs to search for specified targets from limited local aerial observations, supporting time-sensitive applications such as search and rescue and emergency inspection. However, multimodal target cues, restricted views, and sparse feedback make it difficult to balance exploration with target convergence. Existing curiosity-driven methods assign a fixed intrinsic-reward weight throughout search, which can continue rewarding novelty after the agent nears the target and induce detours. We propose DynCur-Geo, a dynamic curiosity framework that adjusts prediction-error intrinsic reward according to remaining target distance. A distance-aware gate encourages early exploration and shifts the policy toward goal-directed behavior near the target, while potential-based reward shaping supplies dense progress guidance. Experiments across multimodal, cross-scene, disaster-affected, and long-range settings show consistent gains over active geo-localization baselines.
Reinforcement learning is promising for autonomous urban driving, but long-horizon goal-directed navigation asks a policy to acquire several competing behaviors at once--reaching a distant goal, tracking a route, avoiding obstacles, obeying signals--and a fixed objective gives no order in which to learn them. This paper presents CORAL, which advances two schedules together: a five-stage curriculum that progressively lengthens routes and tightens behavioral constraints, and a stage-aware reward whose component weights shift emphasis from mission progress toward route following, safety, smoothness, and rule compliance as the task hardens. The policy is a multi-stream actor-critic network trained with Proximal Policy Optimization (PPO) in CARLA on a compact 99-dimensional state pairing a polar LiDAR histogram with vehicle telemetry, ego-frame route geometry, and traffic-rule indicators--no point-cloud encoder, no bird's-eye-view rasterization. Against two PPO baselines under an identical protocol, CORAL reaches the goal in all twenty evaluation episodes on the longest routes under the full set of behavioral constraints, where the baselines reach 5% and 10%; a factorial ablation shows that neither schedule alone matches their combination: removing either lowers both success and route completion, and disabling both drops success to 55%. Trained in one town, the policy transfers zero-shot to seven unseen towns, succeeding in 68-98% of episodes on routes of the same 100-150 m length, with mean lateral deviation below 0.35 m.
Takieddine Soualhi, Jacques Saraydaryan, Laetitia Matignoncs.LG cs.RO
Developing effective robot navigation methods in crowded environments is essential for real-world applications. Although recent deep reinforcement learning (DRL) methods have improved navigation performance in crowded environments, they often focus primarily on task-centric objectives and underrepresent social compliance objectives. In this paper, we introduce a novel proxemics-based reward formulation for DRL social navigation that provides a dense, interpretable social learning signal while maintaining navigation efficiency. Our approach models each human's personal space as a radial Gaussian-mixture field derived from Hall's proxemics theory and computes a robot-centric local cost over the robot's field of view. We integrate the proposed reward into established DRL navigation methods and evaluate it in simulation across multiple crowd scenarios, reward baselines, and crowd densities using both navigation metrics and social metrics. Results show that the proposed reward consistently improves social metrics in simulation while maintaining competitive navigation performance relative to the compared reward models.
In-hand manipulation without external sensing is challenging due to uncertainties from finger-object contacts and disturbances by gravity. While reinforcement learning has shown promise in learning complex finger gaiting, existing approaches do not prioritize maintaining well-conditioned grasps for sustained manipulation. We introduce two complementary physics priors for robust in-hand rolling: a global grasp-quality prior derived from classical grasp analysis and a local contact-geometry prior based on fingertip curvature. The grasp-quality prior is used as a dense reward-shaping term that encourages well-distributed contacts with improved worst-case wrench resistance. The contact-geometry prior is expressed in the fingertip geometry that mechanically shapes the contact interface toward task-aligned rolling while reducing off-axis drift. We evaluate the effect of these priors on learning in-hand rolling manipulation for a multifingered robotic hand manipulating three different objects at four palm orientations. Results show significant improvement in rotation efficiency, grasp stability, and disturbance rejection, suggesting that physics priors embedded in both learning and fingertip morphology improve task robustness and sim-to-real transfer. An overview video can be found at https://youtu.be/pdd1wHxQnJM?si=dM-U5kiiPTYsk3Pk.
Reinforcement learning (RL) for quadruped locomotion commonly depends on fixed, hand-crafted, and Markovian reward functions that limit both interpretability of learned policies and lack explicit control over gait behaviors. We introduce a framework where distinct gaits are specified using parameterized constraints expressed in Signal Temporal Logic (STL). These include safety bounds, gait synchronization constraints, command tracking, and actuation bounds. From these specifications, we develop a reward shaping mechanism that provides learning agents a dense, continuous reward landscape that encodes desired behavior. We define parametric STL templates for three speed regimes (walking-trot, trot, bound), calibrate their parameters from reference rollouts, and compute rewards from using smooth approximations of STL robustness over the rollouts. The generated rewards can be used to provide shaped gradients compatible with Proximal Policy Optimization (PPO). We instantiate the approach on Google's Barkour quadruped robot in MuJoCo XLA (MJX). We use parallelization within the simulator to improve training speeds and use domain randomization to robustify learned policies. We show that compared to a baseline of hand-crafted rewards, the STL-shaped rewards yield tighter velocity tracking and more stable training. Videos can be found on our project website: https://stl-locomotion.github.io/.
Till Schmeil, Günther Waxenegger-Wilfing, Sebastian Schirmercs.LG
This paper introduces an interpretation of Temporal Behavior Trees (TBTs) as Reward-Petri-Nets (RPNs) for reinforcement learning (RL). Designing reward functions for complex, long-horizon robotic tasks is notoriously difficult, especially when tasks have hierarchical structure and temporal constraints. TBTs extend conventional behavior trees (BTs) used in robotic applications by incorporating temporal properties into their leaf nodes. This allows TBTs to represents not only the behavioral task structure defined by BT operators such as Sequence, Fallback, and Parallel, but also the task's temporal constraints. In this work, the constraints are specified in the leaf nodes using Linear Temporal Logic. In order to inform RL rewards using TBTs, we provide a translation from TBT into a Petri Net (PN) and show how rewards can be automatically assigned based on the TBT's structure, resulting in a RPN. In a series of increasingly challenging environments, we demonstrate how TBT-based rewards enable learning where vanilla RL fails, improve sample efficiency, and offer flexible, intuitive control over the learning progress. We showcase the learning impact by using different reward distribution schemes and TBT structures.
Long-horizon robot manipulation policies trained with reward shaping can still achieve high return through inefficient interactions, while rare efficient behaviors discovered during training may be forgotten. We argue that temporal efficiency itself provides a powerful and underutilized source of self-supervision for reinforcement learning. We introduce Temporal Self-Imitation Learning (TSIL), a reinforcement learning framework that mines temporally efficient successful trajectories generated during learning and converts them into reusable supervision for future policy improvement. TSIL progressively refines learning using configuration-conditioned adaptive temporal targets derived from fast successful trajectories, while preserving and replaying efficient behaviors through efficiency-weighted self-imitation learning. Across 15 distinct long-horizon manipulation tasks, TSIL consistently improves learning efficiency, task-completion efficiency, revisitation of fast successful behaviors, and robustness to unstable training conditions. More broadly, our results suggest that the temporal structure of successful behavior itself provides a scalable self-supervisory signal for reinforcement learning beyond manually engineered reward shaping alone.
Robot soccer is a challenging testbed for multi-agent reinforcement learning because it combines partial observability, cooperative and adversarial interaction, sparse rewards, and long-horizon tactical behavior. RoboCup 2D Soccer Simulation (RCSS2D) provides a mature robot-soccer platform, but its competition-oriented server-client architecture is difficult to use directly with modern Python-based MARL workflows. We introduce R2D-RL, a reinforcement learning environment that connects RCSS2D and HELIOS-based player clients to a Python MARL interface through shared-memory communication and cycle-level synchronization. R2D-RL supports full-field and scenario-based training with configurable opponents, Base discrete and Hybrid parameterized action spaces, action masks, expected possession value (EPV)-based reward shaping, and parallel execution. We provide front-goal scenarios and an 11-vs-11 full-field benchmark, together with baseline results.