Indoor scene synthesis provides essential environments for embodied AI, robotic manipulation, and simulation-based policy learning. Recent code-based scene generation methods produce editable and extensible environments, yet they remain focused on visual construction and object-level articulation, leaving the functional usage of scenes largely unmodeled. To address this problem, we present RoomWright, an agentic usage-driven framework for generating 3D scenes represented entirely as code for embodied interaction. RoomWright performs usage-driven object reasoning, which treats each anchor as a task centre and admits task-required objects and their affordances. A code agent further enables multi-part interaction by compiling each interaction into a trigger, condition, effect rule that updates structured object states, capturing causal dependencies across objects. Moreover, since manipuland orientation is ambiguous and hard to recover from pixels, RoomWright alleviates this via annotation-informed usage-guided orientation. Extensive experiments demonstrate the effectiveness of our method. The resulting scenes are executable, editable, and simulation-ready, providing interactive environments for embodied AI and policy learning.
Natural-language interfaces can lower the barrier to programming robots, but existing systems struggle when users request complex tasks. While large language models (LLMs) perform well with simple commands, they often struggle to generate code for multi-step tasks, decompose high-level instructions, or reuse prior solutions. We present SkillComposer, an interactive natural-language robot programming system for simulation environments that continually learns reusable program abstractions. SkillComposer uses a generate-test architecture in which an LLM iteratively generates and revises robot programs before execution. Successful programs are stored and processed by an online library-learning algorithm that compresses recurring function sequences into reusable macro skills for future tasks. We evaluate SkillComposer through ablation experiments and a user study with 12 participants to determine its effectiveness on manipulation and robot caregiving tasks. The results show that evaluator-guided generation and learned abstractions improve success rates and usability while reducing user effort in natural-language robot programming.
Flexible manufacturing requires industrial robots to be reprogrammed rapidly as product variants change. This paper presents a language-model-based workflow that generates, validates, and iteratively corrects ABB RAPID robot programs from natural language task descriptions. A dual-stream retrieval-augmented generation (RAG) pipeline grounds code generation in verified technical documentation and production templates, reducing domain-specific errors produced by ungrounded language models. A custom Model Context Protocol (MCP) server connects the language-model client directly to ABB RobotStudio for automated code upload, simulation execution, and diagnostic feedback. The evaluation combines a 30-query retrieval benchmark, scoped code-generation checks, and RobotStudio case studies in a simulated pickand- place manufacturing cell. The simulation loop exposes execution failures that static and semantic checks alone cannot catch, including suction release-height errors, unreachable placement targets, and configuration-dependent recovery motions. The results show how RAG and MCP can connect grounded code generation with executable feedback from industrial robot simulation software, while reducing but not eliminating expert setup and final supervision.
Nico Heider, Michał Jan Włodarczyk, Katarzyna Wasielewska-Michniewska +5cs.RO cs.CV
Training and evaluating spatial reasoning in embodied agents requires diverse environments that are both geometrically faithful and semantically queryable. Synthetic simulators offer ground truth semantics but sacrifice realism; simulators based on reconstructions of real-world environments have realistic appearance but lack ground truth semantics by default. We propose using Semantic Radiance Fields (SRF) as simulators for spatial reasoning agents. SRFs are a representation that unifies these requirements by lifting 2D semantic segmentations from pretrained vision models into a 3D radiance field that jointly encodes geometry, appearance, and per-class semantic identity. The resulting fields are reconstructed from posed RGB captures of real scenes and support novel-view synthesis, semantic and free-space queries within a single grounded representation. This enables the efficient generation of diverse real-world environments to train and evaluate spatial reasoning models. As an example application, we outline an SRF-driven simulator for an orchard apple-reaching task, in which the radiance field supplies camera rendering, semantic ground truth, and occupancy queries to a physics engine.
Autonomous driving simulation requires diverse and scalable lane-level HD maps to support long-horizon evaluation across complex road networks. Existing approaches either rely on handcrafted or reconstructed real-world maps, which limits scalability, or generate only local road structures rather than complete HD maps. We present RoadWeaver, a coarse-to-fine framework for from-scratch generation of diverse, large-scale HD maps. RoadWeaver first synthesizes a global road layout, expands it into a connected road network, and then constructs lane-level geometry with topologically consistent lane connectivity. Experimental results show that RoadWeaver achieves a 99.8\% reachability, a 10.7\% dead-end ratio, and an endpoint alignment error of 0.24 m. Compared with SOTA generation methods, it reduces endpoint alignment error by 94.4\% while generating complete HD maps in 1.39--3.50 s. The generated maps can be directly deployed in driving simulators, providing scalable simulation environments for future closed-loop evaluation of autonomous driving systems. The training code and an out-of-the-box implementation of RoadWeaver will be released upon acceptance.
Simulation-ready 3D assets are central to robotics and embodied AI. Generating them from a single image is usually framed as a vision-language model that emits a serialized asset for a decoder to turn into geometry and physical fields, leaving the image-to-3D reasoning implicit. We argue the limiting factor is this output-centric view: part placement and local shape are entangled in one global-coordinate token stream, and the intermediate physical states are never exposed for supervision, conditioning, or verification. PhysX-CoT instead casts single-image asset generation as an explicit structured physical reasoning process, an ordered and machine-parseable trajectory of part-level states covering decomposition, 2D and 3D grounding, relations, coarse geometry, and surface cues that we separately supervise, use to condition geometry, and treat as reward targets. Geometry is factorized so that 3D boxes carry placement and local codes carry shape, and CoT-aligned GRPO optimizes parse validity, grounding, geometry, placement, and physical consistency. Under a unified protocol that retrains all learned baselines on the same backbone, data, and frozen decoder, PhysX-CoT outperforms the closest full-task baseline across geometry, scale, and physical-attribute metrics. Oracle, token-matched, and state-order controls show the explicit states are functional rather than cosmetic, and in Unreal Engine~5 the generated assets parse, collide, and articulate at high validity.
Yiwen Zhang, Eloise Zeng, Jaeha Lee +1cs.AI cs.LG cs.MA cs.RO
Autonomous research loops driven by large language models can run machine-learning experiments at scale but tend to drift toward local refinements of whichever metric they optimise rather than testing the hypotheses that motivate the experiments. We address this structurally and present an AI Scientist for studying generalisation in quadruped robot navigation policies in simulation. Building on the autoresearch paradigm of Karpathy, our loop adds three components: an immutable experiment card that pairs each iteration's prediction with its outcome under a fixed schema, so a falsified hypothesis cannot be retconned; specialised subagents restricted to mechanical roles; and kkanbu, a preference oracle that holds the user's research taste as a typed knowledge graph and is the only component permitted to make subjective judgements. To isolate the oracle we run the identical loop twice across eleven research streams, with and without kkanbu. Neither arm drifts: both falsify roughly three quarters of their own hypotheses, and the best trained policy comes from the oracle-less arm. What the oracle changes is direction, not score: it alone explores test-time adaptation, it authored the winning designs where its arm led, and it carried lessons across streams that the other arm repeatedly re-derived. The scaffold keeps the loop honest; kkanbu decides where it looks.
Yuan Yin, Elias Ramzi, Marc Lafon +8cs.CV cs.AI cs.RO
Self-play in simulation produces robust driving policies at scale. Demonstrations of such behavior have been made using privileged vectorized observations such as exact poses and velocities, even for occluded agents. This assumes that perception is solved and introduces a representation gap with the partial observation of a deployed agent driving from the perspective view of egocentric cameras. A common fix, distilling the privileged policy into a camera-input student, leaves the student imitating decisions its own view cannot justify. Instead, we establish perspective-view self-play as a practical training regime. We introduce Pictura, a GPU-accelerated multi-agent driving simulator that renders each agent's egocentric view at every step, mitigating the representation gap at its source. Pictura sustains up to 500K agent-steps/s (2M images/s) on a single H100. Using Pictura, we train Alberti by self-play with plain PPO. It is the first large-scale driving self-play policy trained directly from perspective images, without privileged observations. Training spans 50B agent steps for ~35M km of driving. It approaches the driving performance of its privileged vectorized counterpart, and transfers zero-shot to Waymo Open Motion Dataset layouts re-rendered in Pictura, where it outperforms privileged vectorized agents. Project page: https://valeoai.github.io/Pictura/
Unmanned aerial vehicles (UAVs), particularly quadcopters, present unique challenges for autonomous control due to their underactuated dynamics: only four available control inputs must govern six degrees of freedom. This paper investigates a physics-aware, end-to-end deep reinforcement learning (DRL) approach that acts directly on low-level body inputs, total thrust and body torques $(T, τ_x, τ_y, τ_z)$, and closes the loop through a high-fidelity Simulink environment. Our simulator integrates a 12-state rigid-body model (MATLAB Level-2 S-Function) with (i) an Action2RPM allocation based on the Moore-Penrose pseudo-inverse of a coefficient matrix derived from thrust and drag terms, and (ii) first-order actuator dynamics for each motor (time constant $T_m = 0.076$ s), including rotor gyroscopic coupling. A shaped reward balances goal-reaching and stability using an exponential position well, attitude penalties, and quadratic velocity costs. Four DRL algorithms, DDPG, TD3, PPO, and SAC, are evaluated in two stages: (S1) thrust-only hover and (S2) hover with pitch torque and a translated goal. Results show that SAC and TD3 achieve superior stability and exploration efficiency, while PPO is less sample-efficient. The study highlights the significance of modeling actuator lags and aerodynamic moments for stable low-level control and provides a reproducible benchmark for quadcopter DRL.
Safe steerable catheter control is fundamentally a problem of interaction dynamics: the tip must follow a planned motion, remain compliant against moving tissue, reject friction and hysteresis, and respect a clinically meaningful never-exceed contact-force bound. We formulate catheter--tissue interaction dynamics in the scalar tip-normal coordinate of a single-segment single-tendon catheter. A partial-physics feedforward cancels only the reliable nominal bending dynamics, exposing a configuration-invariant linear interaction-dynamics model whose input gain varies through the scalar catheter inertia. A predictive optimizer then regulates this interaction state subject to hard contact-force, tendon-force, and curvature constraints. An augmented Kalman filter compresses contact, friction, and modeling error into one sensor-free disturbance state, giving nominal offset-free regulation in free space while leaving force safety to the explicit constraint. The unconstrained and disturbance-free limit recovers classical catheter impedance as a special realization of the same interaction dynamics, rather than as the main design object. In a MuJoCo distributed-compliance simulation of an eight-link tendon-driven catheter, disturbance augmentation cuts free-space approach error by 90\%, and only the force-constrained predictive interaction-dynamics controller reconciles tracking with the 0.5\,N bound: the unconstrained controller drives contact force to 0.60\,N against a penetrating target, while the constrained one holds 0.47\,N at identical tracking. These results show that offset-free motion regulation and contact-force safety are coupled interaction-dynamics objectives, and that the explicit predictive constraint resolves their tension under stiff tissue contact. The bound also holds under $0.5$\,mm, $1.2$\,Hz cardiac motion. Hardware validation is future work.
Robots deployed in delivery, campus, and emergency-response settings often need to navigate from buildings to streets within a single continuous episode. Existing benchmarks usually evaluate indoor and outdoor navigation separately, and many abstract away robot execution, leaving exit finding, boundary traversal, adaptation, and kinodynamic failures underexplored. We introduce NavVerse, a physics-enabled benchmark for indoor-to-outdoor embodied navigation. NavVerse contains 100 indoor scenes, 50 urban outdoor scenes, and 50 indoor-to-outdoor scenes, and 10,000 episodes spanning Object Navigation, Vision-and-Language Navigation, and Place Navigation tasks, where agents search for semantic points of interest such as restaurants or banks. Agents are evaluated through executable robot interfaces using task-success, path-efficiency, and safety metrics. Zero-shot experiments with RL, VLA, and modular baselines show that current agents remain far from solving cross-context navigation: end-to-end VLAs obtain the highest zero-shot success, while the modular method provides the strongest safety profile. PlaceNav further reveals a clear drop from outdoor to indoor-to-outdoor scenes, indicating that adaptation remains major bottleneck.
Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover scene geometries and object states, infer physical parameters, and assemble actors, objects, cameras, poses, and trajectories into a runnable physical simulation. Today this process still depends on manual tuning of visual foundation models, mesh cleanup, coordinate-frame alignment, and brittle workflow glue across visual perception tools and simulators. We introduce \textit{Agentic Real2Sim}, a framework for generalized physical world modeling with vision-language agents, converting a real-world recording of object-robot interaction into a simulatable episodic twin which preserves observations, geometries, robot interactions, and object states. We evaluate Agentic Real2Sim on rigid-object manipulation, deformable-object interaction, and humanoid motion scenes, spanning domains that are usually handled by separate Real2Sim pipelines, marking a first step toward scalable conversion. The framework's agentic decisions can be driven by an open-weight VLM backend at a small fraction of the cost of frontier models, while attaining comparable conversion success rate. We aim to use the resulting real-world-aligned twins for downstream robotics tasks, specifically policy learning and evaluation. The project site is available at https://ericchen321.github.io/agentic_real2sim.github.io/.
Reinforcement learning (RL) for legged robots is advancing locomotion, demonstrating its ability to adapt to new and challenging terrain. Traditionally, these RL locomotion frameworks are position-based, making the policy less adaptable to terrain types and requiring state estimation techniques in the observation space, i.e., linear velocity. Moreover, these RL frameworks often use small, lightweight quadrupeds that are limited in their viability for high-complexity tasks due to hardware constraints. This work explores an RL torque control framework for heavyweight high-torque quadrupeds. The RL framework in this paper can traverse rough terrain and effectively track a desired linear velocity without requiring knowledge of the agent's current velocity. Using Nvidia's Isaac Sim and Isaac Lab, simulation results of the RL torque control policy are shown on the Unitree B1 quadruped, achieving speeds of 3.5 m/s and 1.5 rad/s. In addition, the quadruped can walk up and down stairs without the aid of an exteroceptive sensor.
Chuanlong Zang, Isabelle Barz, Anna Mannucci +3cs.RO cs.AI cs.MA
Coordinating payload transfers between subsystems is a critical challenge in lifelong Multi-Agent Pickup and Delivery (MAPD). We study systems where agents are confined to separate regions and must exchange payloads through shared handover stations. These stations, equipped with single docks and finite buffers, are inherently vulnerable to blocking and starvation. We formalize this problem as Multi-Subsystem MAPD with Buffer-limited Handover Stations (MS-MAPD-BHS). We then propose Handover-Aware Reservation and Routing (HARR), an online controller that couples per-subsystem planners. HARR uses a shared dock reservation calendar and a deterministic rolling-horizon projection of buffer occupancy to coordinate actions. A candidate route is accepted only if its dock interval is free and the resulting buffer occupancy projection remains within capacity. Under perfect execution, these checks ensure collision-free dock use and buffer-safe committed operations within the reservation horizon. In simulation, HARR achieves up to 77% higher throughput and 92% lower backlog than a fixed-dock ablation at moderate load, while also reducing planning time relative to a coupled station-aware Token Passing baseline. These results show that explicit interface coordination substantially improves stability in modular multi-subsystem transport.
Physically grounded 3D assets are increasingly important for embodied AI and robotic simulation. However, most existing 3D assets lack unified physical semantics, including articulation semantics and intrinsic physical properties, required for realistic interaction. Current approaches either treat these semantics independently or rely on canonicalized object structures, limiting robustness across heterogeneous 3D assets. We present UniPhys, a scalable framework for automatically transforming raw 3D assets into simulation-ready assets with unified physical semantics. Based on UniPhys, we construct UniPhys-40K, a large-scale physically grounded dataset, together with UniPhys-Bench, a carefully verified benchmark for unified physical grounding evaluation. We further introduce UniPhysGen, a unified physical grounding model that jointly reasons over articulation semantics and intrinsic physical properties. UniPhysGen incorporates geometry-robust articulation grounding to mitigate geometric shortcut bias under heterogeneous part decompositions. Extensive experiments demonstrate state-of-the-art performance across articulation grounding and intrinsic physical property estimation tasks, while the resulting assets can be directly deployed in robotic simulation environments for realistic physical interaction. Our code and dataset will be available at https://github.com/breezexian/UniPhysGen.
Andrea Maria Braghin, Nicolò Botteghi, Matteo Tomasetto +2cs.RO cs.LG eess.SY
Autonomous robotic navigation in nonstationary time-varying fluid flows remains a fundamental challenge due to partial observability and the unpredictability of realistic environments. While classical optimal control frameworks employed in robotics require unrealistic a-priori global flow knowledge, biological systems are able to navigate successfully by exploiting localized sensory cues. In this work we present a reinforcement learning approach using the TD3 algorithm to train autonomous agents to reach arbitrary targets within a parametric, chaotic double-gyre flow. To investigate optimal sensory mechanisms, we evaluate five bio-inspired observation strategies based on relative position, local velocity or local vorticity measures, and short-term memory variants. Additionally, we analyze the impact of providing agents with explicit global flow parameters. Numerical results demonstrate that an agent that is able to sense and remember a set number of flow velocity measures achieves the highest performance. The experiments reveal a trade-off in sensor utility: velocity-aware agents optimize energy efficiency, whereas vorticity sensors provide superior structural mapping and achieve better target proximity. Incorporating explicit global flow parameters is shown to decrease navigation performance. This behavior suggests that reinforcement learning-based autonomous systems develop more robust and general policies when restricted to implicit flow representations. The presented results offer insights for improving the transition of bio-inspired robotic navigation from simulation to real-world environments.
Traditional controllers are designed for specific systems and do not transfer across different system orders and dynamics. We present a Generalist Controller, a learning-based controller capable of controlling systems of varying orders and dynamics. The approach introduces a novel dynamic state-space representation using attention mechanisms with masking, enabling a single neural network, trained in one shot, to handle systems with different dimensions without architectural modifications by assigning a system tag to each system. We generated 314,630 demonstrations from 25 diverse systems, including stable, unstable, minimum-phase, and non-minimum-phase dynamics, spanning linear and nonlinear systems from autonomous underwater and aerospace vehicles to mechanical systems and chemical processes. The model learns cross-system control strategies through multi-scale temporal processing and a mixture-of-experts architecture. Simulation results demonstrate that the proposed generalist controller achieves comparable performance to system-specific LQI controllers across all tested systems, including challenging cases such as non-minimum-phase and unstable dynamics, whilst generalising to unseen operating conditions including actuator saturation, noise, disturbance, and reference trajectories not encountered during training. This work represents a significant step towards generalist control policies within a defined family of dynamical systems, demonstrating effective control across a range of single-input single-output (SISO) systems of varying order and dynamics using a single learned policy without system-specific tuning.
Zhouchonghao Wu, Akshay Rangesh, Weixin Li +4cs.LG cs.AI cs.RO
Training robust autonomous driving agents requires a simulator that is fast enough for reinforcement learning at scale, realistic enough to ground behavior in real-world map structure, and diverse enough to cover the safety-critical long tail that logged data rarely contains. We present TerraZero, a procedural driving simulator and self-play training stack. A configurable C engine runs simulation on the CPU and policy inference on the GPU over a zero-copy path, sustaining 1.3M agent-steps per second on a single server-grade GPU, far faster than existing object-level simulators, while keeping fidelity lighter single-agent systems omit: heterogeneous agents, multiple dynamics models, and full traffic-rule enforcement. TerraZero treats logged data only as a source of real-world map geometry, populating each map with randomized rule-based road users and signal controllers and randomizing agent dynamics, rewards, and sizes per episode, so a map yields an unbounded set of scenarios. Every reported policy trains from scratch by reinforcement learning alone on a compute-efficient self-play recipe across GPUs, with zero human demonstrations and no fallback planner at inference. Policies generalize zero-shot across cities and datasets, including emergent left-hand-traffic driving without explicit supervision. As an ego policy, TerraZero is the first fully learned policy to top the InterPlan long-tail benchmark, ahead of larger learned planners; on routine-driving val14 it ranks among the best approaches and is the safest, posting the best collision and time-to-collision scores. On Waymo Open Sim Agents realism the same recipe outperforms other demonstration-free methods and is competitive with the strongest reference-anchored self-play method. One stack serves both roles: driving policies across dynamics for cars and trucks, and sim agents that jointly control vehicles, pedestrians, and cyclists.
Event cameras offer microsecond temporal resolution, low latency, and high dynamic range, making them attractive for robotics. However, labeled event-camera data for a specific robot and scene is scarce and expensive to collect, which slows the development of event-based perception and control. We present EVIS: a physics-grounded event camera plugin for NVIDIA Isaac Sim that generates high-rate, fully labeled event streams directly inside a physics simulator. The plugin implements a faithful log-intensity contrast event model with per-pixel asynchronous reference updates; it migrates from a normal RGB camera with few changes and integrates into any Isaac Sim / Isaac Lab scene, inheriting the simulator's physics and frame-perfect ground truth. It is fully configurable, and offers an interpolation option that renders only sparse keyframes and synthesizes the in-between frames through bidirectional motion-vector warping, making real-time generation on a single GPU possible. Optional sensor noise and motion blur further narrow the gap to real cameras. The generated streams are directly usable by pretrained event networks for downstream tasks. Code repository: https://github.com/spikelab-jhu/isaac-sim-event-camera-plugin
Safety evaluation for autonomous driving is dominated by rare, safety-critical interactions, motivating simulators that can deliberately synthesize corner cases with photorealistic observations. Corner-case generation is inherently a multi-source problem spanning visual representation, scene reasoning, and vehicle trajectory generation and control. Prior knowledge- and model-based approaches typically focus on scene or trajectory components in isolation, while diffusion-based methods attempt end-to-end generation but still struggle to ensure spatiotemporal consistency and physical realism. To unify these aspects within a single framework, we propose CARLA-GS, a modular corner-case synthesis pipeline that decouples visual representation, semantic reasoning, and physics-based execution while maintaining tight cross-module coupling. Starting from real driving data, we reconstruct an editable gaussian scene with additional geometry-consistent constraints. A multi-agent LLM then performs scene-level reasoning to identify risky interactions and generate intent-level waypoint trajectories, while the low-level motion control is delegated to CARLA, where a PID controller ensures kinematic and dynamic feasibility. The simulated vehicle states are finally re-projected into the gaussian scene for ego-centric rendering. This design enables high-level semantic reasoning, low-level physically executable motion, and photorealistic corner-case generation within a unified pipeline. Experiments on the Waymo Open Dataset show, both quantitatively and qualitatively, that our framework enables controllable corner-case generation and produces photorealistic, spatiotemporally consistent videos aligned with semantic intent and physically feasible motion.
We present EmbodiedGen V2, a generative 3D world engine for building executable sim-ready environments for embodied intelligence. Sim-ready 3D asset generation has advanced rapidly, yet assembling such assets into policy-ready task environments remains largely manual, limiting scalable closed-loop learning. EmbodiedGen V2 addresses this gap through a unified sim-ready representation that connects cross-simulator assets, interaction affordances, task-driven worlds, large-scale multi-room scenes, and stateful Vibe Coding into a generative, editable, and reusable simulation pipeline. The generated environments support manipulation, navigation, mobile manipulation, cross-simulator deployment, and embodied policy training. In evaluation, the asset pipeline achieves 96.5% human acceptance and 98.6% collision success, and 83.3% of task-driven worlds are directly usable for downstream simulation without manual modification. Online reinforcement learning with generated environments further improves simulation success from 9.7% to 79.8%, and transfers to real robots with task success increasing from 21.7% to 75.0%. These results establish EmbodiedGen V2 as scalable simulation infrastructure for training, evaluating, and deploying embodied policies.
Interactive simulators have become powerful tools for training embodied agents and generating synthetic visual data, but existing photorealistic simulators suffer from limited generality, programmability, and rendering speed. We address these limitations by introducing SPEAR: A Simulator for Photorealistic Embodied AI Research. At its core, SPEAR is a Python library that can connect to, and programmatically control, any Unreal Engine (UE) application via a modular plugin architecture. SPEAR exposes over 14K unique UE functions to Python, representing an order-of-magnitude increase in programmable functionality over existing UE-based simulators. Additionally, a single SPEAR instance can render 1920x1080 photorealistic beauty images directly into a user's NumPy array at 73 frames per second - an order of magnitude faster than existing UE plugins - while also providing ground truth image modalities that are not available in any existing UE-based simulator (e.g., a non-diffuse intrinsic image decomposition, material IDs, and physically based shading parameters). Finally, SPEAR introduces an expressive high-level programming model that enables users to specify complex graphs of UE work with arbitrary data dependencies among work items, and to execute these graphs deterministically within a single UE frame. We demonstrate the utility of SPEAR through a diverse collection of example applications: controlling multiple embodied agents with distinct action spaces (e.g., humans, cars, and robots) across several in-the-wild UE projects; rendering photorealistic city-scale environments; manipulating UE's procedural content generation systems; rendering synchronized multi-view images of detailed human faces; coordinating an interactive co-simulation with the MuJoCo physics simulator; and editing scenes with natural language via an AI coding assistant.
Autonomous driving systems require reliable safety validation before real-world deployment. However, large-scale road testing is costly, difffcult to reproduce, and inefffcient for exposing rare safety-critical scenarios. Conventional simulation improves repeatability, but an offfine simulator alone cannot continuously connect physical trafffc states, virtual reconstruction, algorithm evaluation, and scenario evolution. This paper proposes a risk-ffeld enhanced closed-loop digital twin framework for autonomous driving safety validation. The framework integrates physical data acquisition, data synchronization, virtual twin reconstruction, risk-aware scenario generation, autonomous driving algorithm evaluation, and safety analysis. A driving risk ffeld is introduced as a uniffed intermediate representation to describe obstacle, lane-departure, road-boundary, time-to-collision, and comfort-related risks around the ego vehicle. The risk ffeld ranks high-risk scenarios in the digital twin scenario library and provides dense safety guidance for reinforcement learning-based driving policies. A simulation-style evaluation protocol is designed to compare conventional reinforcement learning baselines, risk-penalty baselines, and the proposed risk-ffeld guided method. The study indicates that embedding explicit risk structure into digital twins can make autonomous driving validation more targeted, interpretable, and reusable, while its practical effectiveness remains bounded by model ffdelity, risk calibration, and sim-to-real transfer.
Kaiyuan Chen, Shuangyu Xie, Letian Fu +21cs.RO cs.AI cs.CL cs.LG
For robots to work reliably in commercial and industrial applications, can recent advances in agentic coding systems combine interpretable robot programming with the open-world adaptability of model-free policies? We focus on "Variational Automation" (VA), a class of tasks that have larger variations in object geometry and pose than fixed automation. Model-free policies often struggle to close the reliability gap for VA tasks, which must be executed persistently and reliably in commercial and industrial applications. Motivated by prior work on Task and Motion Planning (TAMP) and the Robot Operating System (ROS), we introduce Graph-as-Policy (GaP), a multi-agent coding harness that generates directed computation graphs with perception, planning, and control nodes from a Modular Open Robot Skill Library (MORSL). GaP then generates an internal simulation environment to rehearse task instances with different graphs in parallel to iteratively refine the graph structure and parameters to improve success rates and throughput. Evaluation with 8 new open VA task benchmarks, 4 in-simulation and 4 in real-world, suggests that GaP can achieve success rates that significantly outperform baselines. Details, code, and data can be found online: https://graph-robots.github.io/gap
Under the Shipping 4.0 paradigm, autonomous and reduced-crew vessels require intelligent internal systems to maintain operational safety and structural stability. Ballast-water control is essential for ship trim and integrity, but conventional rule-based or manual approaches have limited adaptability to hydraulic anomalies such as valve failures and pipe blockages, and often depend on dense pressure or flow sensors for diagnosis. To address these limitations, this paper proposes RL-Ballast, a graph-based deep reinforcement learning framework for adaptive ballast-water path planning and sensor-frugal blockage candidate scoring. The valve-permutation problem is transformed into 54 feasible fluid-transfer routes generated using graph theory and depth-first search. The partially observable ballast environment is approximated with frame-stacked tank levels and action outcomes, allowing the agent to infer hidden blockage effects without explicitly modeling a high-dimensional POMDP. During deterministic inference, episode-level failed-action memory and dynamic action masking prevent repeated ineffective actions and support immediate rerouting. Failed transfer histories are further accumulated to rank suspicious valves or pipe segments without dense instrumentation. Monte Carlo simulations show that RL-Ballast completes all unexpected single-blockage scenarios and reduces average decision steps from 61.0 to 41.5 compared with a Dijkstra rule-based baseline. For diagnostic support, the failure-history scoring scheme achieves a 100% Top-3 hit rate, a 66.7% strict Top-1 hit rate, and an 83.3% Top-1 tie-hit rate under serially indistinguishable blockage conditions. These results suggest that RL-Ballast enables adaptive rerouting and maintenance-oriented blockage diagnosis under limited sensing conditions.
Deformable object manipulation poses challenges beyond task completion: successful execution must also maintain safe physical interaction, holding the object stably without slip or drop while avoiding excessive deformation. However, existing manipulation benchmarks are predominantly success-oriented and rarely evaluate whether a policy remains physically safe throughout execution. We present SoftVTBench, a safety-aware visuo-tactile benchmark for physically constrained deformable object manipulation. Built in Isaac Sim with finite-element-simulated deformable objects, SoftVTBench provides multi-view RGB observations, RGB tactile sensing with marker motion, proprioception, and language instructions, and defines four matched task suites over object type (deformable vs. rigid) and variation axis (object vs. spatial). It separately reports Goal Success and Safety Success; the latter additionally requires no drop and peak deformation below a calibrated object-specific threshold, measured from policy-hidden privileged Finite Element Method (FEM) states. We implement pi0.5-based baselines under this protocol. Experiments show that success-only evaluation substantially overstates policy performance, as a large fraction of goal-completing rollouts still violate physical safety. Furthermore, incorporating tactile sensing improves Safety Success (e.g., from 21.4% to 35.6% on object-centric deformable tasks) and reduces object deformation during execution, while maintaining comparable Goal Success. SoftVTBench provides a reproducible benchmark for studying visuo-tactile deformable manipulation under physical interaction constraints.
Georg Schäfer, Jakob Rehrl, Stefan Hubercs.LG cs.RO
Deep reinforcement learning (DRL) offers powerful control for industrial cyber-physical systems (ICPSs), but its "black-box" exploration risks violating strict hardware safety limits. Typically, these constraints are managed through complex reward shaping. In this work-in-progress paper, we embed a differentiable physics model directly into the proximal policy optimization (PPO) actor loss function. By simulating short-horizon future trajectories during training, the policy is penalized for anticipated safety violations independent of the task-reward signal. Evaluated on a simulated 1-degree-of-freedom helicopter testbed with strict pitch constraints, our physics-informed soft regularizations substantially reduce constraint violations while maintaining reliable target tracking.
To ensure safe on-road behavior, pre-deployment testing and failure discovery of Autonomous Driving Systems (ADS) is crucial. Present day simulation based testing methods focus largely on mathematical models for efficient search of optimal scenarios, assuming a fixed scenario representation. On the other hand, real-world testing involves substantial manual effort to design scenario templates for testing. These templates represent distinct failure scenarios consisting of pre-deployment vehicle movements, map types, etc. Historical failure records for ADS are a reliable source of real-world failure conditions, which can be used for scenario generation. In this work, we propose a scenario generation pipeline using categorical and contextual information available from historical records in natural language format. Our approach consists of modular LLM based synthetic scenario generation, compatible with the testing constraints of a given system. We successfully apply our method to generate a diverse set of scenarios for testing autonomous navigation on Metadrive simulator using the NHTSA ADS crash records. Our approach results in accurate and diverse scenario generation with a combination of 4 road types, 3 non ego vehicle movement types, including on road anomalies in the form of working zones. Generated scenarios align with the provided testing conditions, and reveals interesting failures of the system within a limited testing budget of 20 scenarios. Code is available at https://github.com/anjaliParashar/crash2scenario.
Vision-Language-Action (VLA) models represent a promising direction for embodied intelligence in surgical robotics. Despite the prevalence of VLA benchmarks for general robotics, standardized evaluation platforms specifically designed for surgical contexts remain absent. To address this limitation, we present SurgVLA-Bench, the first comprehensive benchmark for evaluating VLA models in laparoscopic surgical robotics. Leveraging the SurRoL simulation platform, we construct a hierarchical task taxonomy ranging from atomic actions to complete surgical procedures, complemented by a multi-dimensional evaluation framework assessing action accuracy and semantic consistency. We then systematically evaluate two representative paradigms, including autoregressive models such as OpenVLA, and flow matching models such as $π_{0}$, $π_{0.5}$, and SmolVLA. Our experiments show that autoregressive models tend to excel in semantic understanding, while flow matching models often achieve higher task precision but may face generalization trade-offs. However, even the best-performing models remain far from satisfactory, as the constrained endoscopic field of view, restricted viewing angles, and frequent occlusions persist as fundamental physical bottlenecks. The code and data are available at https://github.com/VCL-HNU/SurgVLA
Jannik Drotleff, Samuel Tovey, Paul Hohenberger +4cs.RO cs.LG physics.bio-ph
Autonomous microrobots navigating biological vasculature could enable targeted drug delivery and thrombolysis, yet training control policies for realistic environments remains an open challenge. Prior reinforcement learning (RL) studies of microrobotic navigation have been limited to idealized geometries that omit complex hydrodynamic flow fields, confined branching structures, and dense cellular obstacles found in vivo. Here, we develop a physically grounded simulation of a blood capillary network, incorporating realistic hydrodynamic flow fields, explicit red blood cell dynamics, and anatomically derived branching geometry, and train deep RL agents to navigate it via chemotaxis. We systematically map the physical limits of navigation across robot size and swimming speed, revealing a forbidden regime where Brownian motion and flow overcome propulsion. Successful agents independently discover multiple universal strategy types, including run-and-rotate and energy-efficient search-and-sit policies, regardless of robot parameters. Without retraining, these agents perform targeted blocking and unblocking of capillary flow, restoring throughput to healthy baseline levels. These results establish RL as a viable framework for developing autonomous microrobotic intervention strategies in complex biological environments.