Nicolas Kosanovic, Jordan Dowdy, Jean Chagas Vazcs.RO cs.HC cs.LG
Full-sized humanoid robot capabilities have grown exponentially in recent years, aiming towards general-purpose deployment in human environments. A popular control method used by manufacturers utilizes Virtual Reality for upper-body teleoperation and Reinforcement Learning for lower-body balance and locomotion control. As a result, a single remote operator can see, manipulate, and navigate about a real, distant physical environment. This powerful control stack is often relegated to expensive full-sized robots, many of which are inaccessible to the research community. Miniature humanoids are more prevalent, but employ less biomimicry in their design (e.g. fewer sensors, Degrees of Freedom, etc) and lack similar developments. This paper describes a compliant full-body telepresence control stack developed from the ground up for miniature humanoids. Framework experimentation on ROBOTIS OP3 hardware showcases walking at speeds up to 0.45 m/s independent of arm motions. Tele-loco-manipulation is demonstrated via a cube relocation experiment with an expert human operator. On average, the teleoperated system moved 2 different 40 g cubes within 10 mins, walking a total distance of 5 m. Overall, the developed system shows potential for miniature humanoid tele-loco-manipulation.
Mohammad Eskandari, Murali Krishna Varma Indukuri, Stephanie M. Lukin +1cs.RO cs.AI cs.CV
In high-risk environments such as disaster response, situational awareness depends not only on detecting hazards but also on communicating them clearly to human operators. Vision Language Models (VLMs) have shown strong potential for scene understanding in safety-critical settings, yet their value as part of human-facing robotic systems remains underexplored. We present a VR-based Human Robot Interaction framework for studying how VLM-assisted robots can support situational awareness in simulated hazardous environments. In our system, a robot explores a virtual scene and queries a VLM to identify potential hazards and annotate user-facing points of interest. These annotations are presented to a human operator through an immersive VR interface. This framework enables controlled evaluation of both robotic hazard identification and the communication of safety-critical information to users. Results from our study indicate that the annotated VR interface was preferred over the unannotated baseline and that participants reported high clarity, usefulness, and comfort when interacting with the system. These findings suggest that combining VLM-based robotic perception with immersive visualization is a promising approach for supporting situational awareness in hazardous settings.