Haichen Hu, David Simchi-Levics.LG math.OC stat.ML
We study whether stochastic nonconvex optimization can be reduced to ordinary static regret minimization in online convex optimization in a black-box manner. For smooth nonconvex objectives, our reduction maintains a predictable gradient tracker, while a black-box online learner selects a preconditioner that determines how this tracker is transformed into the update direction. The learner receives linear convex losses and is evaluated against a single fixed comparator over one undiscounted online game. For a $β$-smooth objective with range bounded by $M$ and an unbiased stochastic-gradient oracle with variance bounded by \(σ^2\), we establish $$\frac{1}{T}\sum_{t=1}^T \mathbb E\!\left[\|\nabla f(x_t)\|_2^2\right] \lesssim \frac{σ\sqrt{Mβ}}{\sqrt T} + \frac{\sqrt{Mβ}\, \mathscr R_T(\mathcal A,I_d)}{T} + \frac{Mβ}{T}.$$ Consequently, any black-box OCO algorithm with $\mathscr R_T(\mathcal A,I_d)=O(\sqrt T)$ recovers the classical $O(\frac{1}{\sqrt{T}})$ convergence rate. We further show that the same black-box framework extends beyond the smooth setting to Lipschitz nonconvex objectives without Lipschitz continuous gradients. Importantly, this extension continues to rely only on an ordinary static-regret guarantee and requires no stronger notion of online regret. When the OCO oracle admits square-root static regret, the resulting conversion achieves the optimal $O(T^{-2/7})$ convergence rate for the corresponding Goldstein stationary point. These results resolve the open problem posed by Chen and Hazan (2024). More broadly, our framework separates optimizer design into gradient prediction and online preconditioner selection, providing a principled perspective on how adaptive optimization methods may be understood through static regret and applied in nonconvex optimization.
Brian W. Lee, Nika Haghtalab, Michael I. Jordan +1cs.LG
Gradient equilibrium (GEQ) is a recently introduced online optimization framework that generalizes first-order stationarity from offline optimization and abstracts problems like online conformal prediction. While GEQ has curious similarities with known online learning frameworks, namely regret minimization, prior work has shown that GEQ error and regret are incomparable objectives, leaving open a precise understanding of how GEQ fits into the broader online learning landscape. In this work, we show that GEQ is equivalent to Blackwell approachability in the algorithmic sense. That is, a Blackwell approachability problem can always be solved using queries to a black-box GEQ oracle, with no asymptotic loss in the oracle's error rate, and vice versa. Taken together with known equivalences between approachability, regret minimization, and calibration, these results imply that GEQ is equivalent to these frameworks, as well. Our reductions are efficient and can be used to transfer refined guarantees, such as optimism and strong adaptivity, from regret minimization to GEQ. Along the way, we also identify necessary and sufficient conditions for GEQ, and establish reductions between different notions of GEQ with unconstrained and constrained decision sets.
External regret certifies stability only against replacing one's behavior by a fixed alternative. In a quantum game, this misses a natural physical move: a player can apply a local completely positive trace-preserving (CPTP) map to the state it actually received or prepared. We introduce coherent swap regret as the regret benchmark against all such local CPTP deviations, and give an algorithm achieving $O(\sqrt{dT\log d})$ coherent swap regret via entropic mirror ascent on the CPTP Choi slice with a fixed-point play rule. The main result is a three-level deviation-class landscape. Replacement channels recover ordinary external regret at rate $Θ(\sqrt{T\log d})$. Unital channels, including unitary deviations and mixtures of unitaries, have zero minimax regret. Deterministic measurement-and-preparation channels already force $Ω(\sqrt{dT\log d})$ regret in the moderate-horizon regime, and this rate is also sufficient for all CPTP deviations. Thus the hardness comes from non-unital use of the recommendation register, not from quantum coherence alone. As an application, decentralized full-information learning in finite quantum games reaches an $\varepsilon$-approximate separable quantum correlated equilibrium after $T=O(\max_i d_i\log d_i/\varepsilon^2)$ rounds. We identify these equilibria with channel-proofness of mediated quantum recommendation protocols, give an SDP audit for local CPTP exploitability applicable to arbitrary finite-dimensional states, and include a probing-bandit extension with pseudo-regret $O(d^{4/3}T^{2/3}(\log d)^{1/3})$ under Haar-random pure-state probes.