Alvin Wei Ming Tan, Ben Prystawski, Veronica Boycecs.CL
Flexible adaptation to context and shared pragmatic intuitions contribute to smooth human conversation. Iterated reference games---in which players repeatedly pick out novel referents using language---present a test case for agents' ability to perform context-sensitive pragmatic reasoning in multi-turn linguistic environments. We tested humans and vision--language models on their ability to identify the intended meaning of descriptions produced in iterated reference games, varying the provided context in terms of amount, order, and relevance. While humans performed well consistently, the models we evaluated could make use of prior context to interpret humans' referring expressions, but they struggled to build up the relevant context to interpret those expressions effectively. Our results suggest that the models we evaluated lack core skills needed for efficient linguistic collaboration.
Yashar Talebirad, Eden Redman, Ali Parsaee +1cs.AI cs.CL cs.IT cs.MA
A bounded agent may obtain information for a decision from its own past, from peers, or from both sources. Retaining task-relevant history can reduce later communication, while a peer message can supply what memory lacks. Under limits on both resources, how should an agent allocate its information budget? Given a fixed task and decision rule, the memory and message rate pairs attaining a performance threshold form an achievable region under specified rules for using history and peer observations. We call its efficient boundary the remembering--signaling frontier. Across conditions where history permits the same maximum reduction in task loss, we hypothesize that a bounded agent will need less peer communication when it obtains a larger loss reduction from history. In preliminary referential games, target repetition coincided with shorter successful messages, while predictability from a hidden cyclic rule did not shorten them. Experiments varying memory and message rates can estimate the frontier and test this prediction across cooperative tasks.
Modeling the emergence of human-like lexicons in computational systems has advanced through the use of interacting neural agents, which simulate both learning and communicative pressures. The NeLLCom-Lex framework (Zhang et al., 2025) allows neural agents to develop pragmatic color naming behavior and human-like lexicons through supervised learning (SL) from human data and reinforcement learning (RL) in referential games. Despite these successes, the lexicons that emerge diverge systematically from human color categories, producing highly non-convex regions in color space, which contrast with the convexity typical of human categories. To address this, we introduce two factors, upsampling rare color terms during SL and multi-listener RL interactions, and adopt a convexity measure to quantify geometric coherence. We find that upsampling improves lexical diversity and system-level informativeness of the color lexicon, while many-listener setups promote more convex color categories. The combination of moderate upsampling and multiple listeners produces lexicons most similar to human systems.