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routineAgents & LLM SystemsReferential Game2608.17053

Memory Is Communication: The Frontier Between Remembering and Signaling

Yashar Talebirad, Eden Redman, Ali Parsaee, Osmar R. Zaiane

cs.AI cs.CL cs.IT cs.MA

Abstract

A bounded agent may obtain information for a decision from its own past, from peers, or from both sources. Retaining task-relevant history can reduce later communication, while a peer message can supply what memory lacks. Under limits on both resources, how should an agent allocate its information budget? Given a fixed task and decision rule, the memory and message rate pairs attaining a performance threshold form an achievable region under specified rules for using history and peer observations. We call its efficient boundary the remembering--signaling frontier. Across conditions where history permits the same maximum reduction in task loss, we hypothesize that a bounded agent will need less peer communication when it obtains a larger loss reduction from history. In preliminary referential games, target repetition coincided with shorter successful messages, while predictability from a hidden cyclic rule did not shorten them. Experiments varying memory and message rates can estimate the frontier and test this prediction across cooperative tasks.

Topics

Classified with taxonomy v2 on Sat, 5 Sept 2026.

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