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routineNLP & Language ModelsGPT-4o2608.07481

Cross-Model Humor Preference Modeling with Cards Against Humanity

Victor Winter, Farhan Lakhany

cs.HC cs.AI

Abstract

This paper investigates whether one large language model can approximate the humor preferences of another in a controlled Cards Against Humanity-style task. Two models - GPT-4o as Czar and Claude Opus-4.5 as Player - are evaluated on a binary humor-selection task constructed so that success cannot follow from self-preference. A reflected-cell stability procedure isolates 244 hands on which the two models hold deterministic but opposite preferences, partitioned into a 97-hand context pool and a 147-hand held-out test pool. The Player is then evaluated across five graded conditions: default self-preference, generic Czar-modeling instruction, model-identified Czar, prior Czar selections, and prior Czar selections with rationales. This gradient is designed to separate two sources of improvement: framing effects, in which the Player is told to attend to a Czar without seeing any of the Czar's behavior, and direct behavioral evidence, in which the Player is shown the Czar's prior choices. Player accuracy increased from 0.7% in Condition 1 to 19.0% and 25.9% in the framing-only conditions, and then rose to 72.8% and 82.3% once behavioral evidence and rationales were provided. An omnibus Cochran's Q test and pairwise McNemar tests confirmed that each step in the gradient produced a significant improvement. The results indicate that role instruction and model identity yield only modest gains, while behavioral evidence - especially when accompanied by rationales - supports substantial cross-model preference modeling. The findings are interpreted as theory-of-mind-like behavior in an operational rather than representational sense: the Player shifts away from self-preference toward another agent's demonstrated preferences, without any claim about an underlying representation of mental states.

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Classified with taxonomy v2 on Sat, 5 Sept 2026.

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