Gustavo Claudio Karl Couto, Eric Aislan Antonelo, Gabriel George Zipperercs.LG cs.AI cs.RO
This paper presents a low-cost, open experimental platform for research in end-to-end autonomous driving with miniature Ackermann vehicles. The platform combines a physical vehicle, a printed urban track, data collection tools, trajectory registration, and a Webots digital twin, enabling controlled experiments that connect simulation-based autonomous-driving methods to real-world execution. As a first baseline, we implement command-conditioned behavior cloning, in which a neural policy receives an on-board camera image and a high-level navigation command and outputs steering and speed. The system is evaluated both on the physical vehicle and in simulation. In real closed-loop experiments, the learned policy follows lanes and executes commanded turns, reaching a mean cross-track error of 6.1 cm with respect to the reference route, close to the 4.7 cm observed in human demonstrations. In the digital twin, camera field of view has a strong effect on performance, reducing the mean cross-track error from 35.6 to 3.3 cm when widened from 58 to 120 degrees. Using the digital twin to generate synthetic driving data and a learned sim-to-real image translator to reduce the appearance gap, we further show that a higher-capacity policy trained on this synthetic data combined with real demonstrations is the only configuration that completes all four track routes in closed loop, whereas the compact baseline and the same network trained on real data alone complete fewer. These results establish the open platform as a practical testbed for sim-to-real studies and provide an initial command-conditioned imitation-learning baseline; we release it to support reproducible research.
Digital-twin calibration requires interaction data that is expensive to collect. We study two acquisition decisions: which trajectories to generate, and when to spend a limited budget on privileged parameter measurements. Our framework couples an excitation-oriented reinforcement learning controller, a recurrent parameter estimator with predictive uncertainty, and a budgeted query policy. In Pendulum, a Random Forest diagnostic recovers gravity only weakly from task-oriented trajectories and does not recover mass or length, while a GRU trained on excitation-oriented trajectories reaches a mean absolute error of 0.0066 with no queries. We then withdraw continuous oracle access partway through an episode, so that the twin must run on the estimator's output for the remainder. The estimator-plus-policy pipeline achieves a terminal error of 0.0092 under a three-query budget, against 0.2031 for an uncalibrated twin. In partially observable Waterworld, five controllers produce different observed error profiles across three hidden parameters, and an estimator trained on a five-controller mixture reaches online normalized errors of roughly 4-5%. These exploratory case studies are not controlled ablations, but they motivate treating trajectory design and query allocation as explicit design variables in data-scarce calibration.
Ivan Snegirev, Elizaveta Semenyakina, Mikhail Konenkov +3cs.RO cs.CV cs.HC
ORCESTRA is a mixed-reality system for programming robot digital twins through no-code waypoint teaching and language-guided control. In a passthrough mixed-reality workspace, users place robot twins on real surfaces, teach trajectories, save robot-relative episodes, or issue spoken/typed commands that a vision-language model converts into structured digital-twin plans. Both interaction modes share a backend for metric grounding, embodiment-aware validation, preview, confirmation, and digital-twin execution. The system supports heterogeneous robot embodiments, including fixed-base manipulators, a mobile base, and a humanoid robot, demonstrating MR validation as a safety layer for language-guided robot programming before physical deployment.
Pranjal Mishra, René Zurbrügg, Max Wilder-Smith +4cs.RO cs.CV
Deploying robots in unstructured real-world environments needs accurate, interactive models of the objects. Constructing these models at scale remains a critical bottleneck for robotic system integration. We present ArtiTwinSplat, a framework that automatically constructs articulated, photo-realistic digital twins of objects directly from RGB-D videos, requiring no CAD models, simulation assets, or manual annotations. Our method is built on 3D Gaussian Splatting that preserve geometric fidelity and photometric realism, coupled with an unsupervised articulation discovery pipeline that recovers part structure and joint kinematics from observed motion alone. With tracking and optimization stages our method provides stable, queryable digital twins that support real-time rendering, viewpoint control, and interactive manipulation. Unlike prior methods confined to simulation, ArtiTwinSplat operates directly on real-world observations and produces twins that are immediately usable by downstream robot planning and learning systems. This method offers a practical, scalable pathway toward digital twin construction, lowering the integration barrier for articulated object manipulation in embodied AI and human-robot collaboration contexts.
UAV-based pavement inspection can reduce the cost and risk of road-surface monitoring, but real-world deployment remains difficult when traffic, pedestrians, and temporary occlusions affect defect visibility. This paper presents a Unity-based digital twin framework for traffic-aware UAV pavement monitoring in open-traffic conditions. The proposed environment integrates procedurally generated road defects, dynamic traffic agents, autonomous UAV navigation, and a multitask YOLOv8n perception module for detecting road defects, pedestrians, and vehicles while classifying road-defect subtypes. After synthetic-domain fine-tuning, the perception model achieved 0.959 mAP@0.5 and 0.940 macro F1-score on a held-out synthetic test set generated from the simulator. The digital twin was then used to evaluate hover-and-recheck, micro-repositioning, and skip-and-revisit recovery strategies across different traffic densities and flight altitudes. Results show that flight altitude strongly affects inspection coverage, while recovery strategies introduce different trade-offs between coverage, mission duration, energy consumption, and revisit behaviour. These findings demonstrate that digital twins can support the development and evaluation of traffic-aware UAV inspection strategies before real-world deployment. The full implementation and trained models are available at https://github.com/EdwinTSalcedo/RDMO-DigitalTwin.
Hyunjin Kim, Ri-Zhao Qiu, Guangqi Jiang +1cs.CV cs.AI cs.RO
Humans naturally understand object physics through everyday interactions, but faithfully predicting complex deformable dynamics, such as elastic materials and fabrics, remains a major challenge for computer vision and robotics. We present EgoPhys, a framework that constructs deformable physical digital twins from egocentric RGB-only video using generalizable priors. EgoPhys overcomes the limitations of existing methods to enable controllable deformable digital twin generation from egocentric videos by distilling per-object inverse-physics solutions into a compact codebook, enabling prediction of dense spring stiffness fields for unseen objects without per-spring test-time optimization. Trained with generalizable priors from diverse egocentric interactions, EgoPhys outperforms baselines in reconstruction, future prediction, and zero-shot generalization. To support training and evaluation, we curate an egocentric interaction dataset covering diverse deformable objects, scenes, and manipulation styles. We deploy EgoPhys on a real xArm6 robot, demonstrating that a digital twin initialized from a single egocentric human play video can serve as an internal world representation to aid in deformable-object planning, highlighting egocentric RGB observations as a scalable path toward real-to-sim pipelines.
Reconstructing dynamic and interactive 3D scenes from real-world observations remains a fundamental challenge in computer vision and robotics. While recent advances in 3D Gaussian Splatting have enabled high-fidelity static reconstruction, extending it to interactive environments with articulated robots and manipulable objects remains difficult due to complex contact interactions and abrupt pose changes. To address these challenges, we introduce ManiSplat, a unified framework that reconstructs controllable and decoupled Gaussian digital twins directly from monocular ego-view robotic videos. Our method introduces a Graph-Structured Disentangled Representation that separates the robot, objects, and background into independently optimizable Gaussian subfields organized within a scene graph. To ensure stability, we propose a Task-Oriented Spatio-Temporal Alignment module that leverages the inherent logic of manipulation tasks-alternating between Motion and Skill phases-to construct accurate pseudo-ground-truth trajectories. Finally, a joint photometric-geometric optimization ensures the reconstructed scenes are temporally coherent, physically consistent, and simulation-ready. Extensive experiments demonstrate that our approach reconstructs interaction-driven dynamic scenes with high fidelity and controllability, effectively supporting downstream robotic tasks and policy learning.