Erik Jagnandan, Mulugeta Haile, Gregory Barber +1cs.RO cs.AI cs.CV eess.IV
Dynamic obstacle avoidance in unstructured outdoor environments remains a critical challenge for autonomous mobile robots, particularly when large-scale robot-specific training data and simulation-based policies are impractical. We present a data-efficient, interpretable method for vision-based dynamic obstacle avoidance that operates entirely on real-world data, avoiding the sim-to-real transfer problem inherent in simulation-trained policies. Our approach leverages UniDepth, a large pretrained monocular depth estimation model, to produce dense depth maps from RGB video without requiring stereo cameras or LiDAR at inference time. Dynamic obstacle avoidance is achieved by extending the SuperPoint and SuperGlue feature correspondence pipeline to track keypoints across long frame sequences, projecting their 2D pixel-space positions into 3D using camera intrinsics and predicted depth, running bundle adjustment initialized from these 3D keypoints, and computing per-keypoint time-to-collision (TTC). A 2D motion primitive in the ground plane is then selected to move the robot away from the closest point of approach of the minimum-TTC keypoint. Evaluated on real-world data from the M3ED dataset, our pipeline achieves a precision of 0.49 and a recall of 0.38 in identifying frames with a ground truth TTC below 1 second, and correctly generates the evasive motion direction in 84\% of true positive detections. Crucially, it detects at least one frame with TTC less than 1 second for 20 out of 22 unique physical obstacles present in our test sequences. Unlike end-to-end learned methods that demand thousands of hours of robot-specific training data, our approach eliminates model training entirely, requiring only 74 seconds of data for hyperparameter tuning. This demonstrates exceptional data efficiency while preserving interpretable and generalizable behavior across diverse obstacle types.
Simon Dorer, Martin Büchner, Nick Heppert +1cs.RO cs.CV
Dense and accurate depth estimation is essential for robotic manipulation, grasping, and navigation, yet currently available depth sensors are prone to errors on transparent, specular, and general non-Lambertian surfaces. To mitigate these errors, large-scale monocular depth estimation approaches provide strong structural priors, but their predictions can be potentially skewed or mis-scaled in metric units, limiting their direct use in robotics. Thus, in this work, we propose a training-free depth grounding framework that anchors monocular depth estimation priors from a depth foundation model in raw sensor depth through factor graph optimization. Our method performs a patch-wise affine alignment, locally grounding monocular predictions in metric real-world depth while preserving fine-grained geometric structure and discontinuities. To facilitate evaluation in challenging real-world conditions, we introduce a benchmark dataset with dense scene-wide ground truth depth in the presence of non-Lambertian objects. Ground truth is obtained via matte reflection spray and multi-camera fusion, overcoming the reliance on object-only CAD-based annotations used in prior datasets. Extensive evaluations across diverse sensors and domains demonstrate consistent improvements in depth performance without any (re-)training. We make our implementation publicly available at https://anchord.cs.uni-freiburg.de.