Omar Abbadi, Rida Laraki, Panayotis Mertikopouloscs.LG cs.GT
We introduce an uncoupled learning algorithm which, when employed by all players of an arbitrary $N$-player normal form game with up to $K$ actions per player, guarantees $O(N^3\log^2 K)$ individual regret, uniformly over the horizon of play. The proposed algorithm - which we call higher-order optimism with discounting (HOOD) is a variant of optimistic follow-the-regularized-leader (OptFTRL) that combines a discounted $(N+1)$-th order predictor with entropic regularization over a suitable "lifting" of the game's strategy space. This combination of ingredients is purposefully designed to dampen large oscillations of the induced sequence of play in a controlled manner, removing in this way a key stumbling block of previous attempts to achieve constant regret in general games. Our approach bears several striking similarities to the concurrent - and completely independent - work of Liu, Farina, and Ozdaglar (arXiv:2608.31166), who very recently derived an $O(N^{21}\log^{4} K)$ regret bound through the use of higher-order optimism and an exponential moving average estimator.
We study online maximization of nonnegative, non-monotone DR-submodular functions over compact convex down-closed subsets of the $d$-dimensional unit cube. The best known constructive offline approximation factor is $0.401$ under the corresponding meta-solvability assumptions, whereas comparable adversarial online guarantees had remained at $1/e$. We show that this factor is also achievable online. In the post-decision full-information value-oracle model, our algorithm attains factor $0.401$ with sublinear approximate regret when oracle feedback is conditionally unbiased and bounded. The online algorithm does not run the offline construction on a changing objective. Instead, it replaces the offline objective-dependent box step by a weighted online learner that controls the required residual terms cumulatively. An exact asymmetric balance theorem preserves the offline coefficients despite adversarial variation. The direct implementation has $O(T^{3/4})$ regret and uses $O(dT^{1/4})$ oracle calls per round. More generally, for every $δ\in[0,1/4]$, batching gives $O(T^δ)$ calls per round and $O(T^{4/5-δ/5})$ regret, including a one-call $O(T^{4/5})$ endpoint. Under a positive-anchor condition, randomized blocking retains factor $0.401$ with $O(T^{5/6})$ one-point bandit regret.
Yiyang Lu, Mohammad Pedramfar, Vaneet Aggarwalmath.OC cs.AI cs.LG
We study decentralized online optimization of upper-linearizable payoffs over an action set under efficient separation access, with applications to online continuous diminishing-return (DR) submodular maximization. We propose Decentralized Barrier Follow-the-Regularized-Leader (Dec-BFTRL), and evaluate each agent's played action against the average of all local objectives. Each agent maps an internal iterate to a feasible action through an approximate gauge projection, communicates only a cumulative surrogate-gradient dual state, and invokes the local HybridNewton procedure to approximately minimize its post-communication BFTRL potential. For every agent, we achieve expected network-aggregate regret of $\widetilde O(\sqrt{T})$. Over $T$ rounds, each agent uses $T$ neighbor-mixing steps and $\widetilde O(T)$ separation-oracle calls. We give four wrapper instantiations covering three DR-submodular maximization problems.
We settle the minimax-optimal alternating regret, a regret notion motivated by alternating learning dynamics in games, for both online linear optimization (OLO) and online convex optimization (OCO). For OLO over the probability simplex $Δ_d$, we give an algorithm with $O(\log d)$ alternating regret that remains a constant for any time horizon $T$, and a matching lower bound. Our constant regret bound significantly improves previous results with $O(\log ^{2/3}d \cdot T^{1/3})$ regret [Cevher, Cutkosky, Kavis, Piliouras, Skoulakis, Viano, NeurIPS 2023, Hait, Li, Luo, Zhang, COLT 2025]. As a result, we obtain alternating learning dynamics with $O(\log d /T)$ convergence to Nash equilibria in two-player zero-sum games and $O(\log d /T)$ convergence to coarse correlated equilibria in two-player general-sum games. This is the first uncoupled learning dynamics with $O(1/T)$ convergence to CCE in two-player general-sum games, while all prior works suffer additional $\log T$ factors. For general OCO over a $d$-dimensional compact convex set, we give an algorithm with $O(d\log (1+T/d))$ alternating regret, improving the previous best of $\widetilde{O}(d^{2/3}T^{1/3})$. We also prove a matching lower bound of $Ω(d\log (1+T/d))$, showing that the $Ω(\log T)$ factor is unavoidable.
We study the problem of efficient online proportional sampling from a high-dimensional domain under a $σ$-smoothed adversary, where the sampling distribution is induced by a dynamically evolving weight function defined over a sequence of piecewise-structured partitions. This setting captures a broad range of applications, including principal-agent games (e.g., pricing and contract design), and algorithm configuration and parameter tuning. The central challenge is maintaining an efficient data structure as the induced partition grows increasingly complex over time -- naively, the number of subregions can grow as $O(t^d)$ by round $t$ in $d$ dimensions. We design a data structure that supports efficient updates and proportional sampling while avoiding the cost of explicitly maintaining this exponential growth, where the discontinuities are structured from axis-parallel hyperplanes. Under a $σ$-smoothed adaptive adversary, we prove a tight $O(\sqrt{σT})$ bound on the depth of our data structure, and an $O(\log T)$ bound under a random-order adversary -- to our knowledge, the first such results for this class of problems. We apply this framework to online learning with piecewise-structured rewards, obtaining efficient no-regret algorithms under both full-information and bandit feedback, with provable sublinear regret guarantees.
Joey Rivkin, Ramiro N. Deo-Campo Vuong, Robert Kleinberg +3cs.GT cs.LG
We study the problem of forecasting for an arbitrary number of downstream agents with unknown objectives, each of whom best responds to the forecaster's predictions. We seek a single forecaster that guarantees sublinear swap regret for all downstream agents simultaneously. For two-dimensional outcome spaces, we give a polynomial time algorithm that guarantees $\tilde{O}(\sqrt{kT})$ swap regret for any downstream agent with $k$ actions. This improves over the previously known bound of $\tilde{O}(kT^{5/8})$ and avoids the exponential in $T$ runtime of prior algorithms in this setting. Our algorithm extends nicely to other low dimensional environments, retaining $\tilde{O}(\sqrt{T})$ downstream swap regret while the exponent of $k$ in the regret bound and the exponent of $T$ in the running time both grow with dimension. For arbitrary dimension $d$, we give a forecasting algorithm that guarantees $\tilde{O}(d\sqrt{kT})$ swap regret, assuming the forecaster knows an upper bound $k$ on the number of actions available to any downstream agent, albeit with a much longer runtime. This improves upon previous high dimensional guarantees that had $\tilde{O}(T^{2/3})$ dependence and required additional behavioral assumptions.
Brian W. Lee, Nika Haghtalab, Michael I. Jordan +1cs.LG
Gradient equilibrium (GEQ) is a recently introduced online optimization framework that generalizes first-order stationarity from offline optimization and abstracts problems like online conformal prediction. While GEQ has curious similarities with known online learning frameworks, namely regret minimization, prior work has shown that GEQ error and regret are incomparable objectives, leaving open a precise understanding of how GEQ fits into the broader online learning landscape. In this work, we show that GEQ is equivalent to Blackwell approachability in the algorithmic sense. That is, a Blackwell approachability problem can always be solved using queries to a black-box GEQ oracle, with no asymptotic loss in the oracle's error rate, and vice versa. Taken together with known equivalences between approachability, regret minimization, and calibration, these results imply that GEQ is equivalent to these frameworks, as well. Our reductions are efficient and can be used to transfer refined guarantees, such as optimism and strong adaptivity, from regret minimization to GEQ. Along the way, we also identify necessary and sufficient conditions for GEQ, and establish reductions between different notions of GEQ with unconstrained and constrained decision sets.
This paper investigates non-stationary online learning using the metric of interval regret, which requires an online algorithm to perform well over every time interval. We propose the first online learning algorithm that achieves an interval regret bound scaling with gradient variation, a fundamental measure of the cumulative change in online function gradients, which relates to various problem-dependent quantities and is closely connected to stochastic optimization and other problems. Our method employs a simple and efficient two-layer online ensemble structure that achieves strong theoretical guarantees. Specifically, it enjoys a regret bound that simultaneously adapts to various problem-dependent quantities while also preserving the minimax-optimal rate in the worst case. Moreover, recognizing the challenge of hyperparameter tuning, we introduce a Lipschitz- and smoothness-agnostic variant that automatically adapts to these potentially unknown constants. This is primarily enabled by a novel Lipschitz-adaptive meta algorithm, which may be of independent interest. Beyond interval regret, our method also yields broader implications: it provides versatile bounds for interval dynamic regret, a stronger measure that competes with changing comparators over any interval, and yields the first piecewise characterization for stochastic extended adversarial optimization. Theoretical findings are validated by experiments.
External regret certifies stability only against replacing one's behavior by a fixed alternative. In a quantum game, this misses a natural physical move: a player can apply a local completely positive trace-preserving (CPTP) map to the state it actually received or prepared. We introduce coherent swap regret as the regret benchmark against all such local CPTP deviations, and give an algorithm achieving $O(\sqrt{dT\log d})$ coherent swap regret via entropic mirror ascent on the CPTP Choi slice with a fixed-point play rule. The main result is a three-level deviation-class landscape. Replacement channels recover ordinary external regret at rate $Θ(\sqrt{T\log d})$. Unital channels, including unitary deviations and mixtures of unitaries, have zero minimax regret. Deterministic measurement-and-preparation channels already force $Ω(\sqrt{dT\log d})$ regret in the moderate-horizon regime, and this rate is also sufficient for all CPTP deviations. Thus the hardness comes from non-unital use of the recommendation register, not from quantum coherence alone. As an application, decentralized full-information learning in finite quantum games reaches an $\varepsilon$-approximate separable quantum correlated equilibrium after $T=O(\max_i d_i\log d_i/\varepsilon^2)$ rounds. We identify these equilibria with channel-proofness of mediated quantum recommendation protocols, give an SDP audit for local CPTP exploitability applicable to arbitrary finite-dimensional states, and include a probing-bandit extension with pseudo-regret $O(d^{4/3}T^{2/3}(\log d)^{1/3})$ under Haar-random pure-state probes.
We study online prediction for marginally stable, partially observed linear dynamical systems under nonstochastic disturbances. Our objective is to minimize the cumulative squared prediction loss and compete with the best-in-hindsight Luenberger predictor. Standard online learning methods typically rely on bounded domains/gradients, and thus their guarantees may fail to deal with potentially unbounded trajectories in marginally stable systems. In this paper, we introduce an unconstrained online least squares method that stabilizes the learning process via tailored predictive hints. With model knowledge, we prove that hints constructed from any stabilizing Luenberger predictor render the hint residuals uniformly bounded, achieving logarithmic regret despite unbounded trajectory growth. We also discuss model-free prediction and introduce a simple universal hint for symmetric systems, under which logarithmic regret is maintained without model knowledge. Our results provide an adaptive, instance-wise optimal online predictor compared to classical fixed-gain observers under nonstochastic disturbances.
In Orabona and Pál [2016], we introduced the shifted KT potentials, to remove the $\ln \ln T$ factor in the parameter-free learning with expert bound. In this short technical note, I show that this is equivalent to changing the prior in the Krichevsky--Trofimov algorithm. Then, I show how to use the same idea to remove the $\ln \ln T$ factor in the data-independent bound for the Squint algorithm.