We study the stability of minimal representations of controlled stochastic processes (in particular, transducers) under perturbations. This question is motivated by recent experiments finding predictive-state structure in the latent representations of neural networks. We consider standard, linear and predictive transducers. We introduce notions of approximate homomorphism capturing local structural similarity between them, together with metrics comparing their induced dynamics (which we refer to as interfaces), and prove properties such as composability of the approximate homomorphisms. For standard transducers, we show that there exist simple interfaces for which there is no approximate homomorphism between the different implementations of the dynamics. In contrast, for every finite-rank interface $\mathcal I$, we prove that all minimal linear transducers implementing interfaces sufficiently close to $\mathcal I$ have an approximate homomorphism to the minimal implementation of $\mathcal I$, with error linear in the perturbation size. We prove an analogous stability result for predictive transducers under a residual metric using some mild hypothesis regarding the indistinguishability of the belief states. These results identify conditions under which canonical transducer representations are robust to perturbations, while showing that such convergence fails without additional structural restrictions. Under the assumption that these type of abstractions are embedded into the hidden layers of modern AI models, this gives some theoretical support to the hypothesis that their latent representations exhibit structural convergence.
Omar Abbadi, Rida Laraki, Panayotis Mertikopouloscs.GT cs.LG
We examine the interplay between ordinal, preference-based solution concepts in games and the long-run behavior of game dynamics, asking in particular to what extent the combinatorial data of a game -- its preference graph -- determine the outcomes of no-regret learning dynamics -- such as follow-the-regularized-leader (FTRL). In one direction, we show that the skeleton of every dynamically stable set (i.e. the set of pure profiles it contains) must also be preferentially stable, that is, it must be closed under profitable deviations. We then ask the converse question: when do preferences determine the long-run behavior of the players' learning dynamics? We begin by showing that preferences characterize asymptotic stability in the case of subgames -- i.e. subsets of pure profiles obtained by restricting players' action sets. Beyond this case however, the equivalence between dynamic and preferential stability collapses: concretely, we construct a three-player game with a preferentially stable set whose span is dynamically unstable, showing in this way that preferences do not suffice as a criterion of dynamic stability. We then bridge this gap via the notion of resilience under aggregate deviations, an easy-to-check payoff-based condition that guarantees asymptotic stability of arbitrary spans of pure strategies.
Hyemin Gu, Michael Tyrrell, Tuhin Sahai +1cs.LG stat.ML
We propose \emph{the sublinear-growth principle} for deep residual architectures -- a sharp stability threshold on the input-magnitude exponent of every residual block's velocity field: $$\|v(x, t)\| \leq c\,\|x\|^q + b, \qquad q \in [0, 1].$$ The threshold $q = 1$ is established via two independent arguments. Classical ODE theory gives a global forward flow on $[0, T]$ at $q \le 1$ and exhibits divergent velocity fields at any $q > 1$. The optimal-control analysis, via the Hamilton-Jacobi-Bellman equation, sharpens this to a selection statement: the training optimum is bang-bang on the boundary of the admissible class, so the optimum at $q > 1$ blows up while the optimum at $q \le 1$ is safe by construction. The exponent criterion $q \le 1$ is thereby a necessary and sufficient condition for stable training. It clarifies architectural placements that ensure the stability of training and inference, explaining, for instance, the stabilizing role of layer normalization. The sublinear-growth velocity fields form \emph{the right function space} on which forward dynamics, adjoint sensitivity, and architectural composition are all well-controlled. An arithmetic of input-magnitude exponents under the five operations that build residual blocks enables efficient certification of $q_k \le 1$ at the level of architectural primitives, in place of ad hoc trial and error in the search for stable neural architectural designs. A parameter-free modification reduces the supercritical Mamba block from $q = 5$ to $q = 1$ without layer normalization, demonstrating this point. Experiments on Mamba and PatchTST confirm that the $q \le 1$ variants train stably: the criterion is the input-magnitude exponent, not the presence of a normalization layer.
Abdul-Rauf Nuhu, Parham M. Kebria, Vahid Hemmati +3cs.LG cs.AI
Generalization is a critical property of data-driven models, particularly deep learning models deployed in safety-critical applications. Robustness-based generalization bounds have gained attention as a principled way to link robustness properties to generalization performance, often in a data-dependent manner. However, most existing bounds suffer from vacuousness in practical settings, yielding loose upper bounds that greatly exceed the actual error rates and limiting their usefulness for real-world evaluation. While this issue is often attributed to the uncertainty term, a substantial part of the problem originates from the robustness term itself, particularly for the 0-1 loss. Existing approaches typically treat the robustness term as a global measure, ignoring its variation across different sub-regions of the input space. In this work, we propose a generalization bound that addresses this limitation by scaling the robustness term according to the number of stable and unstable samples within each sub-region. Our bounds incorporate both data- and model-dependent factors while maintaining practical relevance (yielding tighter upper bounds on true error). Experiments on models trained on the ImageNet dataset show that our bounds remain consistently non-vacuous and achieve the tightest estimates among existing methods, closely aligning with empirical performance across a range of robust deep neural networks.
Optimization is essential in deep learning. The foundational method upon which most optimizers are built is momentum-based stochastic gradient descent. However, it suffers from two key drawbacks. First, it has noisy and varying gradients, and second, it has an overshoot phenomenon. To address noisy gradients, Adam was proposed, which remains the most widely used adaptive optimizer. To address the overshoot phenomenon, a control-theory-based PID optimizer was proposed. To tackle both the limitations within a single framework, several variants of Adaptive PID (AdaPID) have recently been proposed. Although AdaPID performs well, it still inherits two critical drawbacks from Adam, namely convergence and stability issues. In this work, we address both these limitations. To fix the convergence issue, we uniquely integrate the idea of using a non-increasing effective learning rate into AdaPID (originally proposed in AMSGrad, an extension of Adam). To fix the stability issue, we innovatively integrate a gradient difference based modulation factor into AdaPID (originally proposed in DiffGrad, another extension of Adam). Combining both these ideas in AdaPID, results in our novel IAdaPID-ADG optimizer. We evaluate our proposed optimizer on multiple datasets, including benchmark datasets (MNIST and CIFAR10) and real-world datasets (IARC and AnnoCerv). The IAdaPID-ADG substantially outperforms all competing optimizers. Additionally, we perform an ablation study on the MNIST dataset to demonstrate the contribution of each added component.